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mekarcade.sh25-Mar-20131.9 KiB

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readme.txt

1= Red Eclipse =
2
3* A Free, Casual Arena Shooter; released as Open Source
4* Available for Windows, GNU/Linux, BSD, and OSX
5* Parkour, impulse boosts, dashing, and other tricks
6* Favourite gamemodes with an array of mutators and variables
7* Builtin editor lets you create your own maps cooperatively online
8* Free Download from http://www.redeclipse.net/
9
10= About =
11
12Red Eclipse is a fun-filled new take on the casual first person arena
13shooter, built as a total conversion of Cube Engine 2, which lends itself
14toward a balanced gameplay, with a general theme of agility in a variety
15of environments. For more information, please see our Wiki or Forum.
16
17Wiki: http://www.redeclipse.net/wiki
18Forum: http://www.redeclipse.net/forum
19
20The project is a Free and Open Source game, built on Cube Engine 2 using SDL
21and OpenGL which allows it to be ported to many platforms; you can download
22a package for Windows, GNU/Linux, BSD, or grab a development copy from
23our Subversion repository and live on the bleeding edge.
24
25Download: http://www.redeclipse.net/download
26Subversion: http://www.redeclipse.net/devel
27
28In a true open source by the people for the people nature, we try to work
29closely with the gaming and open source communities to provide a better
30overall experience, aiming to create a game environment that is fun and easy
31to play, while still having elements to master.
32
33If you think you might have something to contribute to the game or
34community, please feel free to drop by our Chat or Forums and talk to us
35directly. We try to maintain a standard of friendly behaviour in our
36community, so don't be afraid to speak up and have your say in building this
37game for us all :)
38
39= Support Us =
40
41Red Eclipse is developed by volunteers, and you get it free of charge; your
42donations go toward ongoing costs which keep this project alive.
43
44Donate: http://www.redeclipse.net/donate
45
46= Get Involved =
47
48You're encouraged to help the project by joining in with the rest of the
49community to make a better project! You can do this by participating
50in our Community, or using the SVN (Subversion) repository, and reporting
51any issues, ideas, suggestions, or comments you might have. If you are
52feeling particularly generous, you can donate and help support our
53development efforts!
54
55We chat via IRC in the channel #redeclipse on irc.freenode.net,
56if you don't have an IRC client you can use http://www.redeclipse.net/chat
57You can use this service to talk directly to the Red Eclipse developers
58and supporters, whether you just want to have a chat, report a problem, or
59make a suggestion, this is the best place to do it.
60
61= Open Source =
62
63The project is Free and Open Source meaning that you can both use it for
64free, and you can be apart of it by contributing in whatever way you can.
65These are people who have helped shape Red Eclipse into what you see today,
66and they are regular people just like you who volunteer their time or
67donate in the spirit of making a really cool game, your name could be here
68too.
69
70== Developers ==
71
72* Quinton "Quin" Reeves - Lead Developer
73    - Gameplay and AI Code/Design, Community Management
74
75* Lee "Eihrul" Salzman - Lead Programmer / Advisor
76    - Cube 2 Backports, Support, Speed Improvements, Encouragement
77
78* Kevin "Hirato" Meyer
79    - Development Assistance, Design and Testing
80
81* Joshua L. "Verbalshadow" Blocher
82    - Some source artwork, Design and Testing
83
84* R�mi "LuckystrikeRx" Clouet d'Orval
85    - Maps, Textures, Models, Weapons, Design and Testing, Website, Trailer
86
87* Jonathan "W!ck3d" Roels
88    - Maps, Textures, Design and Testing
89
90* Derek "Favorito" Ponicki
91    - Maps, Textures, Design and Testing
92
93* Jeroen "appleflap" Boukens
94    - Textures, Design and Testing
95
96* Martin "arand" Werner
97    - Documentation, Legal Drafting, Cross-Distribution Support,
98        Open Source Compliance Checks, and much more.
99
100* Mike "mikeplus64" Ledger
101    - Maps, Models, Weapons, Textures, HUD, Design and Testing
102
103* Derek "JoJo" Stegall
104    - Maps, Models, Textures, HUD, Sound FX, Design and Testing
105
106* Jeff "Architect" Cope
107    - Design and Testing
108
109* Jonathan "Ulukai" De Nil
110    - Maps, Testing, Support
111
112* Ruben "TheLastProject" van Os
113    - Design, Testing and Support
114
115* Jacinta "cinta" Hall
116    - Design, Testing, Support, and making babies.
117
118* Stefan Norman and Peter McInerney
119    - Master and Game server hosting
120
121== Contributors and Supporters ==
122
123* Alex "ZeroKnight" George - Design, Testing and Support
124* Joseph "ballist1c" Calabria - Maps
125* "John_III" - Maps and Models
126* "D.a.M.i.E.n" - Maps and Textures
127* Matt "greasepirate" Kalt - Maps
128* Ricky Thomson "unixfreak" - Maps
129* "Raiden" - Maps
130* "Korsi" - Maps
131* "4rson" - Maps and Support
132* Slawek "VibrantWave" Blauciak - Ambient Sounds
133* "SkiingPenguins" - Skyboxes
134* "Fleeky" - Models
135* "fluxord" - Crosshairs
136* Kurt "Kurtis84" Kessler - Textures
137* Riidom Li - Models
138* RaZgRiZ - Textures and Cubescript maintenance
139* Kirill "TristamK" Kolesnikov - Maps
140* "w00p|dazza"
141* Corey "c0rdawg" Maher
142* Rob "Lloir" Shannon
143* Henrik "ahven" Pihl
144* Robert "Homicidal" Crane
145* Wayne Bennett
146* Cameron "Rhubarb" Dawdy
147* Christopher "paroneayea" Webber
148* Mark "xtort-" Doodeman
149* Vadim Peretokin
150* Taiyo Rawle
151* "CD Xbow"
152* "FearFighter"
153* Daniel "Imerion" Eriksson
154* Furor
155* Gaming Tilt
156* Nick "Fatal_Glory" Watts
157* Robert Winkler
158* "fbt"
159* Eddie "skedz4u" Webb
160* Christopher "Dratz-_C" Dratz
161* Petri Lukkarinen
162* Anup "DOS_WARRIOR" Debnath
163* Joshua "JDWhyte" Dwight
164* "FaTony"
165* Adam "lycanfox" Hobson
166* S�bastien "sinma" Chauvel
167* Ludwig "Sniper-goth" Boscolo
168* "Boognish" - Maps
169* "bonifarz"
170* Viktor "Unnamed" Hahn
171* Mikhail "Agustis" Kashin
172* David "srbs" Forrest
173* Luke "syreal" Jones
174